Apple will also abandon AMD GPUs to use its own solutions

Apple will also abandon AMD GPUs to use its own solutions


Apple will also abandon AMD GPUs to use its own solutions

Intel will not be the only one harmed by Apple's transition to its own ARM SoCs, and is that the apple company will also stop using GPUs from AMD to drive its own graphics solutions, a move that, frankly, does not surprise us, although We must analyze it to better understand the impact it could really have.

I am sure that many of our readers will remember the controversy that arose when Apple decided to abandon PowerVR GPUs to use their own designs. Many believed that the apple company was not going to have anything easy, and yet the opposite happened, you just have to see the power offered by the graphics core integrated in the Apple A12Z chip , to give a recent example.

If we talk about AMD GPUs, things change dramatically. We are not referring to low-power solutions for mobile devices, but rather a set of graphic units that offer very high performance, and which are designed to integrate seamlessly into professional environments where power is essential. Think, for example, of the latest generation Mac Pro, which can mount up to two Radeon Pro Vega II graphics cards , each equipped with 4,096 shaders and 32 GB of HBM2 memory.

Okay, now think about all the work that Apple has ahead to be able to abandon those AMD GPUs and shape a chip that is capable of offering similar power. I know what you are thinking, that seems impossible. I'm not going to deny that it's complicated, but it also seemed crazy to us to think that the company could use its own GPUs, and much more that it dared to abandon Intel , and here we are.

Apple Silicon Mac GPU


AMD GPUs and Apple GPUs: Optimization as the Core
It is clear that the performance of a GPU is defined by aspects such as its architecture, the configuration of its raster, shading and texturing engines, and also by its clock frequencies, its data bus and the amount and type of memory it integrates. , but optimization and driver level support also plays a key role.

There is no doubt that Apple plays with an advantage in this regard, since it maintains tight control over its software ecosystem , a very marked closed character that has important advantages when facing changes as profound as the transition to a different CPU architecture. , and also when it comes to optimizing, that is to say, in everything that concerns polishing the software-hardware pairing.

By this I mean that Apple may not be able to abandon AMD GPUs and launch a series of substitutes that are entirely on the same level as those, but it could compensate for this lack of raw power with "perfect" integration and optimization. . Optimization and support largely determine the real performance of a graphics card , remember, without going any further, what the Radeon RX 580 and Radeon RX Vega 56 improved thanks to the constant improvements they received at the driver level.

It is certainly not crazy, on the contrary, it seems to us a move with a lot of common sense, since it would completely eliminate Apple's dependence on third parties in two fundamental components , CPU and GPU, and allow it to continue reducing costs and leaving more money in House.

The end of third-party hardware on Mac computers will have serious implications for giants like Intel, NVIDIA, and AMD, will allow Apple to strengthen its control over its product ecosystem, reduce its expenses and improve its revenue, and could also mean the end of the Hackintosh .

AMD GPUs and Apple GPUs: Optimization as the Core
It is clear that the performance of a GPU is defined by aspects such as its architecture, the configuration of its raster, shading and texturing engines, and also by its clock frequencies, its data bus and the amount and type of memory it integrates. , but optimization and driver level support also plays a key role.

There is no doubt that Apple plays with an advantage in this regard, since it maintains tight control over its software ecosystem , a very marked closed character that has important advantages when facing changes as profound as the transition to a different CPU architecture. , and also when it comes to optimizing, that is to say, in everything that concerns polishing the software-hardware pairing.

By this I mean that Apple may not be able to abandon AMD GPUs and launch a series of substitutes that are entirely on the same level as those, but it could compensate for this lack of raw power with "perfect" integration and optimization. . Optimization and support largely determine the real performance of a graphics card , remember, without going any further, what the Radeon RX 580 and Radeon RX Vega 56 improved thanks to the constant improvements they received at the driver level.

It is certainly not crazy, on the contrary, it seems to us a move with a lot of common sense, since it would completely eliminate Apple's dependence on third parties in two fundamental components , CPU and GPU, and allow it to continue reducing costs and leaving more money in House.

The end of third-party hardware on Mac computers will have serious implications for giants like Intel, NVIDIA, and AMD, will allow Apple to strengthen its control over its product ecosystem, reduce its expenses and improve its revenue, and could also mean the end of the Hackintosh.


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